Azala Lahl, Chief Medical Officer

Lahl, Azala

Service Photo

Rank Position Service #
Lieutenant Chief Medical Officer, USS Brahe LL3-912-465A-TTN

Demographics

Species Pronouns Date of Birth Place of Birth
Trill (Joined) She/Her 71398.28 (2396-04-06) Trill, Trill System
Height Weight Hair Eye
1.72m 65kg Black Green

Career Milestones



2418 Graduated Starfleet Medical Academy
2419-20 Assigned to contain Outbreak of Cartalian fever at Ebis IV.
2421 Assigned to USS Brahe

Biographical Highlights

Azala was chosen to be a host for a Symbiote, which is considered a great honor amongst the Trill. Her Symbiote, Lahl, has experienced the life of three former hosts:

  • Cebon Nas, an explorer credited with charting large amounts of formerly unknown space in a largely independent private venture.
  • Kebe Leers, a doctor who dedicated her life to research degenerative diseases and contributed in treating senility.
  • Gedil Res, a Starfleet Officer who died in the Dominion Wars. A fatal head injury received in combat sent him into a coma, from which only the symbiote could be rescued.

Azala later served on Starbase 145, assisting in containing a widespread outbreak of Cartalian fever in the vicinity of the Ebis system.

Immediate Family

Relation Name Occupation Notes
Maternal Siruh Presol Computer Developer
Paternal Velil Presol Mechanical Engineer

Medical Status

Physical Health Assessment
Status OK for active duty
Date of Last Evaluation 08-23-2421
Evaluator Dr. Jeremy Hoffstedt , Medical Officer, Starbase 145
Mental Health Assessment
Status OK for active duty
Date of Last Evaluation 09-23-2421
Evaluator Counselor Meredith Bright, Starbase 145

Star Trek Adventures Character Sheet

Attributes

Attributes embody the character’s intrinsic physical and mental capabilities, when compared across species, and the ways they prefer to approach problems.

Attributes are discussed in detail on page 95 of the Core Rule Book.

Attributes
Control 11 Fitness 7 Presence 8
Daring 7 Insight 11 Reason 12

Disciplines

Each character is trained in six Disciplines, which encompass the broad roles that Starfleet officers are expected to be proficient within.

Disciplines are discussed in detail on page 97 of the Core Rule Book.

Disciplines
Command 3 Security 1 Science 4
Conn 1 Engineering 2 Medicine 5

Focuses

Focuses allow a character to demonstrate talent for a narrower set of disciplines, representing specialization and the kind of expertise that comes from deeper study and practical experiences.

Focuses are discussed in detail on page 100 of the Core Rule Book.

Focuses

Xenobiology Psychiatry Emergency Medicine
Infectious Diseases Counseling Triage

Talents

Talents are additional benefits that a character possesses, that define areas of specialty, the advantages of their personal approach to circumstances, and other decisive abilities.

Talents are discussed in detail on page 135 of the Core Rule Book.

Talents Description
Doctor’s Orders When you attempt a Task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine Discipline instead of Command.
Quick Study When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.
Fellowship Specialty Select a Focus. When you succeed at a Medicine Task where that Focus applies, the cost of the Create Advantage Momentum spend is reduced by 1, to a minimum of 1.
Joined You have a symbiont, with lifetimes of memories to draw upon. Once per mission, you may declare that a former host had expertise in a relevant skill or field of study; you gain a single Focus for the remainder of the scene, as you draw upon those memories. Additionally, you gain a Trait with the name of the Symbiont; this reflects potential advantages of the Joining, the ability to perform rites and rituals to awaken past hosts’ memories, and the vulnerabilities inherent in the connection.

Values

Values describe the attitudes, beliefs, and convictions of that character. These are not simple opinions, but the fundamental structure of the character’s morals, ethics, and behavior.

Coming up with Values can be difficult. A guide to writing them can be found in this Star Trek: Adventures Developers Blog entry. Values are discussed in detail on page 113 of the Core Rule Book.

Values Description
Freedom of Choice Everyone has a right to live their way; even when its not my way.
Bring them Home safely We have lost friends before- it is my job to stop that from happening again.
Dreamer There is so much out there; dangers, wonders…and we will see it all!
Open Ear Sometimes, people just need someone who will listen to them more than they need another hypospray

Stress

Stress is the ability to respond to peril and avoid the worst of it. A character’s normal maximum Stress is equal to the total of the character’s Fitness and their Security Discipline.

Stress is discussed in detail on page 175 of the Core Rule Book.

Maximum Stress: 8

Weapons

Weapons and other forms of attack, as well as the damage caused by hazards, have a few common traits and values that determine the specifics of how they function. The key
elements of a weapon are what type of weapon it is, its damage rating, the size of the weapon, and any Qualities it possesses that influence how it is used.

Weapons are discussed in detail on page 192 of the Core Rule Book. Additionally, you can find a table of weapons on page 193.

Name Challenge Dice Type Damage Rating Size Qualities Cost
Unarmed Strike ? Melee 1 Knockdown 1H Non-lethal -
Type 1 Phaser ? Ranged 2 1H Charge, Hidden 1 Standard Issue
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