Weber, Amanda

Weber, Amanda


Amanda Weber, c. 2421

Rank Position Service #
Lieutenant Science Officer, Starfleet Scientific Intake, Supervisor WWE-217-973F-LKA

Demographics

Species Pronouns Date of Birth Place of Birth
Human She/Her 56373.5 (2379-05-17) San Fransisco, Earth, Sol System
Height Weight Hair Eye
1.70m 77kg Blond Blue

Career Milestones



2400 Graduated Starfleet Academy - Sciences
2400 Assigned to Starfleet Headquaters as an Analyst and Scientific Advisor
2406 Promoted to Lieutenant (Junior Grade)
2406 Promoted to Supervisor, Starfleet Scientific Intake

Biographical Highlights

Amanda Weber is a supervisor of science officers assigned to Starfleet Headquarters.

((More to come at a later date))

Immediate Family

Relation Name Occupation Notes
Maternal Carol Weber Professional Golfer
Paternal Eugene Weber Professional Golfer

Medical Status

Physical Health Assessment
Status OK for active duty
Date of Last Evaluation 2421
Evaluator Dr. Roger Hornsby, Medical Officer, Starfleet Headquarters
Mental Health Assessment
Status OK for active duty
Date of Last Evaluation 2421
Evaluator Counselor T’Rin, Starfleet Headquarter

Star Trek Adventures Character Sheet

Attributes

Attributes embody the character’s intrinsic physical and mental capabilities, when compared across species, and the ways they prefer to approach problems.

Attributes are discussed in detail on page 95 of the Core Rule Book.

Attributes
Control 8 Fitness 9 Presence 8
Daring 9 Insight 11 Reason 11

Disciplines

Each character is trained in six Disciplines, which encompass the broad roles that Starfleet officers are expected to be proficient within.

Disciplines are discussed in detail on page 97 of the Core Rule Book.

Disciplines
Command 3 Security 1 Science 5
Conn 2 Engineering 2 Medicine 3

Focuses

Focuses allow a character to demonstrate talent for a narrower set of disciplines, representing specialization and the kind of expertise that comes from deeper study and practical experiences.

Focuses are discussed in detail on page 100 of the Core Rule Book.

Focuses

Sample Collection Scientific Report Writing Teambuilding
Xenobiology General Systems Automation Conflict Resolution

Talents

Talents are additional benefits that a character possesses, that define areas of specialty, the advantages of their personal approach to circumstances, and other decisive abilities.

Talents are discussed in detail on page 135 of the Core Rule Book.

Talents Description
Dauntless Whenever you attempt a Task to resist being intimidated or threatened, you may add a bonus d20 to your dice pool
Testing a Theory When you attempt a Task using Engineering or Science, you may roll one additional d20, so long as you succeeded at a previous Task covering the same scientific or technological field earlier in the same adventure.
Collaboration: Science Whenever an ally attempts a Task using Science, you may spend one Momentum (Immediate) to allow them to use your score for Science, and one of your Focuses.
Rapid Analysis Tasks attempted as part of a Timed Challenge using the Science Discipline takes the character 1 Time Interval instead of 2. The amount of time taken for any Task may not be reduced to less than 1 Interval.

Values

Values describe the attitudes, beliefs, and convictions of that character. These are not simple opinions, but the fundamental structure of the character’s morals, ethics, and behavior.

Coming up with Values can be difficult. A guide to writing them can be found in this Star Trek: Adventures Developers Blog entry. Values are discussed in detail on page 113 of the Core Rule Book.

Values Description
Teamwork Makes the Dream Work Amanda believes that a strong team is the first step to success
Slow and Steady Wins the Race There’s no need to rush to success; it comes to those who consistently work hard
Even a Small Cog Matters It doesn’t matter how small the task, if someone has to be assigned to it, that person and their job has value
Bury the Hatchet Amanda has learned the hard way what it’s like to lose someone close over a grudge. Even if it takes time, mending fences is a worthwhile goal. Amanda strives to let conflicts go–eventually.

Stress

Stress is the ability to respond to peril and avoid the worst of it. A character’s normal maximum Stress is equal to the total of the character’s Fitness and their Security Discipline.

Stress is discussed in detail on page 175 of the Core Rule Book.

Maximum Stress: 10

Weapons

Weapons and other forms of attack, as well as the damage caused by hazards, have a few common traits and values that determine the specifics of how they function. The key
elements of a weapon are what type of weapon it is, its damage rating, the size of the weapon, and any Qualities it possesses that influence how it is used.

Weapons are discussed in detail on page 192 of the Core Rule Book. Additionally, you can find a table of weapons on page 193.

Name Challenge Dice Type Damage Rating Size Qualities Cost
Unarmed Strike 2 Melee 1 Knockdown 1H Non-lethal -
Type 2 Phaser 4 Ranged 3 1H Charge Standard Issue