Jefferson, Horace
Rank | Position | Service # |
---|---|---|
Lieutenant, Junior Grade | Chief of Security, USS Brahe | TT9-791-118F-QRC |
Demographics
Species | Pronouns | Date of Birth | Place of Birth |
---|---|---|---|
Human | He/Him | 71525.4 (2394-07-11) | Greensboro, Earth, Sol System |
Height | Weight | Hair | Eye |
---|---|---|---|
1.84m | 89.4kg | Black | Brown |
Career Milestones
2415 | Graduated Starfleet Academy |
2415 | Assigned USS Brahe |
2420 | Promoted to Lieutenant, Junior Grade |
Biographical Highlights
Horace was born in the suburbs of Greensboro, North Carolina in the summer of 2394. Despite his terrestrial birth, Horace’s family has deep roots in Starfleet. A fourth-generation but first commissioned officer–Horace was academically average, though scored particularly well in the use of short and long arms.
During a First Contact with the Kit Combine, Horace was severally injured when a Kit, under the command of B’da K’mnzi, rended his abdomen with a nah’hala, a pole arm that is anything but ceremonial. Horace spent several months recovering while new organs were generated and grafted into place.
Immediate Family
Relation | Name | Occupation | Notes |
---|---|---|---|
Paternal | Thomas Eugen Jefferson | Chief Petty Officer (retired) | |
Maternal | Carol Luise Jefferson | Primary School Teacher, Greensboro Public Schools | |
Brother | Robert John Jefferson | Transport Pilot | |
Brother | Shawn Timothy Jefferson | Research Journalist, Federation News Service |
Medical Status
Physical Health Assessment | |
---|---|
Status | OK for active duty |
Date of Last Evaluation | 2421 |
Evaluator | Dr. Tobius Holiday, Medical Officer, USS Brahe |
Mental Health Assessment | |
---|---|
Status | OK for active duty |
Date of Last Evaluation | 2421 |
Evaluator | Counselor Jove Wright, USS Brahe |
Star Trek Adventures Character Sheet
Attributes
Attributes embody the character’s intrinsic physical and mental capabilities, when compared across species, and the ways they prefer to approach problems.
Attributes are discussed in detail on page 95 of the Core Rule Book.
Attributes | |||||
---|---|---|---|---|---|
Control | 12 | Fitness | 10 | Presence | 8 |
Daring | 9 | Insight | 9 | Reason | 8 |
Disciplines
Each character is trained in six Disciplines, which encompass the broad roles that Starfleet officers are expected to be proficient within.
Disciplines are discussed in detail on page 97 of the Core Rule Book.
Disciplines | |||||
---|---|---|---|---|---|
Command | 4 | Security | 5 | Science | 1 |
Conn | 2 | Engineering | 2 | Medicine | 2 |
Focuses
Focuses allow a character to demonstrate talent for a narrower set of disciplines, representing specialization and the kind of expertise that comes from deeper study and practical experiences.
Focuses are discussed in detail on page 100 of the Core Rule Book.
Focuses | ||
---|---|---|
Longarm Phasers | Hand-to-Hand Combat | Shipboard Tactical Systems |
Survival | Physical Therapy | Threat Assessment |
Talents
Talents are additional benefits that a character possesses, that define areas of specialty, the advantages of their personal approach to circumstances, and other decisive abilities.
Talents are discussed in detail on page 135 of the Core Rule Book.
Talents | Description |
---|---|
Constantly Watching | When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1 |
Mean Right Hook | Your Unarmed Strike Attack has the Vicious 1 Damage Effect. |
Close Protection | When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1 |
Deadeye Marksman | The character has spent time at the target range every day, working on their aim. When the character takes the Aim Minor Action, they reduce the Difficulty of their next Attack by 1, in addition to the normal effects of the Aim Minor Action. |
Sensitive Stomach | As the result of a serious injury where much of his gastrointestinal system was damaged, Horace has difficulty digesting foods he once loved; he keeps to a fairly bland diet these days and tends to avoid alien cuisine whenever practical |
Values
Values describe the attitudes, beliefs, and convictions of that character. These are not simple opinions, but the fundamental structure of the character’s morals, ethics, and behavior.
Coming up with Values can be difficult. A guide to writing them can be found in this Star Trek: Adventures Developers Blog entry. Values are discussed in detail on page 113 of the Core Rule Book.
Values | Description |
---|---|
True Believer in the Federation | Horace believes the Federation is the greatest institution ever created and will fight and die to protect it |
Patience is a Virtue | Horace’s experiences with camping and hunting have given him the presence of mind to wait even the most unpleasant situation out |
Sir Isaac Newton is the Deadliest Person in Space | Horace respects the awesome power of ship-based weapons. He strives for supreme accuracy, especially when firing near innocent targets |
There’s No Such Thing as “Off-Duty” | Horace is always just a little tense, just a little ready to cite regulations, or thinking about his job; even when he’s relaxing, he’s working |
Stress
Stress is the ability to respond to peril and avoid the worst of it. A character’s normal maximum Stress is equal to the total of the character’s Fitness and their Security Discipline.
Stress is discussed in detail on page 175 of the Core Rule Book.
Maximum Stress: 15
Weapons
Weapons and other forms of attack, as well as the damage caused by hazards, have a few common traits and values that determine the specifics of how they function. The key
elements of a weapon are what type of weapon it is, its damage rating, the size of the weapon, and any Qualities it possesses that influence how it is used.
Weapons are discussed in detail on page 192 of the Core Rule Book. Additionally, you can find a table of weapons on page 193.
Name | Challenge Dice | Type | Damage Rating | Size | Qualities | Cost |
---|---|---|---|---|---|---|
Unarmed Strike | 6 | Melee | 1 Knockdown | 1H | Non-lethal | - |
Type 2 Phaser | 8 | Ranged | 3 | 1H | Charge | Standard Issue |
Type 3 (Phaser Rifle) | 9 | Charge | 4 | 2H | Accurate, Charge | Opportunity 1, Escalation 2 |