Lovet, ASH

Levet, Ash

Ash Lovet, c. 2421

Rank Position Service #
Crewman Sciences, USS Brahe AS-065-8372-CII


Species Pronouns Date of Birth Place of Birth
Photonic(Human) She/Her 492158.6 (2415-02-27) Starfleet Academy, Earth
Height Weight Hair Eye
1.7526m NA Black Brown

Career Milestones

2420 Designated as sentient intelligence
2420 Enrolled in Starfleet Academy Distance Learning program
2420 Enlisted in Starfleet, rank Crewman
2420 Assigned USS Brahe

Biographical Highlights

ASH Lovet or originally the Assistant Science Hologram (ASH) was a project created by then Cadet Salek Lovet and Cadet Miyuki Kishimoto in 2415. The project was to create a holographic assistant to help in various scientific and engineering projects with Starfleet personnel. After the untimely death of Cadet Kishimoto, Cadet S. Lovet continued the project and officially brought ASH online in 2418. Over the course of the next three years ASH learned and evolved into a fully sentient intelligence. In 2420 she was designated as such by the United Federation of Planets and designated a citizen thereof. Now as ASH Lovet her first course of action was to then join Starfleet.

Note: The Assistant Science Hologram project has been re-designated as the Assistant Starfleet Hologram and continues under the development of Lt. Salek Lovet and Crewman ASH Lovet.

Immediate Family

Relation Name Occupation Notes
Paternal Lt. Salek Lovet Operations Officer, USS Brahe
Maternal Cadet Miyuki Kishimoto Deceased

Medical Status

Physical Health Assessment
Status OK for active duty
Date of Last Evaluation 2421
Evaluator Lauren Lauren, Chief Engineer, USS Brahe
Mental Health Assessment
Status OK for active duty
Date of Last Evaluation 2421
Evaluator Counselor Jove Wright, USS Brahe

Star Trek Adventures Character Sheet


Attributes embody the character’s intrinsic physical and mental capabilities, when compared across species, and the ways they prefer to approach problems.

Attributes are discussed in detail on page 95 of the Core Rule Book.

Control 11 Fitness 8 Presence 7
Daring 10 Insight 7 Reason 11


Each character is trained in six Disciplines, which encompass the broad roles that Starfleet officers are expected to be proficient within.

Disciplines are discussed in detail on page 97 of the Core Rule Book.

Command 2 Security 2 Science 4
Conn 3 Engineering 4 Medicine 1


Focuses allow a character to demonstrate talent for a narrower set of disciplines, representing specialization and the kind of expertise that comes from deeper study and practical experiences.

Focuses are discussed in detail on page 100 of the Core Rule Book.


Starfleet Science Database Computers Photonics
In Depth Research Cyber Security Invention


Talents are additional benefits that a character possesses, that define areas of specialty, the advantages of their personal approach to circumstances, and other decisive abilities.

Talents are discussed in detail on page 135 of the Core Rule Book.

Talents Description
Mobile Emitter You have a device that allows you a degree of autonomy from fixed holoemitters. Most of these mobile emitters are bulky, awkward pieces of equipment with a limited amount of power, making them useful only for short periods and emergencies, but the technology is improving. While you have your mobile emitter, you can move freely in places that lack holo-emitters. However, Complications may reflect damage to or problems with the emitter.
Computer Expertise Whenever you attempt a Task that involves the programming or study of a computer system, you may add a bonus d20 to your pool.
Mental Repository So long as the character takes time to focus their mind prior to attempting a Task – which takes 2 Intervals during a Timed Challenge – they reduce the Difficulty of the Task by 1 to a minimum of 1. In addition, if they succeed they gain a bonus Momentum which may only be spent on the Obtain Information Momentum spend.
Untapped Potential The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent (and may have to adjust Attributes and Disciplines accordingly at the end of character creation). Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1. The character receives bonus Momentum equal to the roll of the , and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.


Values describe the attitudes, beliefs, and convictions of that character. These are not simple opinions, but the fundamental structure of the character’s morals, ethics, and behavior.

Coming up with Values can be difficult. A guide to writing them can be found in this Star Trek: Adventures Developers Blog entry. Values are discussed in detail on page 113 of the Core Rule Book.

Values Description
I love my family. All of them. ASH is a loving individual and sees many as her family. This includes: Family of her parents and the Brahe’s Crew.
I am a sentient being and I deserve to be treated as such. ASH had a difficult time being recognized as sentient by Starfleet. As such she is a bit defensive about her and other photonic lifeform rights.
The universe is a tough place. Early in her life ASH’s program was corrupted and taken over by Ferengi Slavers. This traumatic experience has made her wary of strangers and cautious of new encounters.
I will be so much more than I am now. ASH is just coming to terms with her photonic existence. While it does have limitations, it also has great potential. She is only limited by the computers that run her program and could be effectively immortal. She plans to overcome her limitations and make the absolute most of her life.


Stress is the ability to respond to peril and avoid the worst of it. A character’s normal maximum Stress is equal to the total of the character’s Fitness and their Security Discipline.